Computer Graphics Programming in OpenGL Using C++, Third Edition
Gordon PhD, V. Scott, Clevenger PhD, John L.FEATURES
Covers modern OpenGL 4.0+ GLSL shader programming with C++, and instructions for both PC/Windows and Macintosh
Provides complete source code for each example, fully explained along with tips for performance optimization
Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)
Designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented
Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble
Expanded coverage of ray tracing, to include complex models and bounding volume hierarchies
Includes companion files with source code, shaders, OBJ models, textures, skydomes, normal maps, high resolution figures, and more
TABLE OF CONTENTS
1: Getting Started. 2: The OpenGL Graphics Pipeline. 3: Mathematical Foundations. 4: Managing 3D Graphics Data.
5: Texture Mapping. 6: 3D Models. 7: Lighting. 8: Shadows. 9: Sky and Backgrounds. 10: Enhancing Surface Detail.
11: Parametric Surfaces. 12: Tessellation. 13: Geometry Shaders. 14: Other Techniques. 15. Simulating Water. 16. Ray Tracing and Compute Shaders. 17. Ray Tracing of Complex Models. 18. Stereoscopy. Appendix A: Installation and Setup for Windows (PC). Appendix B:
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