3D Math Primer for Graphics and Game Development
Fletcher Dunn, Ian Parberry
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Categories:
Year:
2011
Publisher:
A K PETERS
Language:
english
Pages:
846
ISBN 10:
1439869812
ISBN 13:
9781439869819
File:
PDF, 232.54 MB
IPFS:
,
english, 2011